A polar bear smells a seal under the ice. Unfortunately for the bear, the ice is too thick. (Planet Earth Live - BBC)
(via gingerhaze)
Creatively experimenting with colorful fluids, young artist Luka Klikovac captures strange, almost hallucinatory movements and forms through his camera lenses. Each unique shot resembles clean, motion-rich explosions, as fluids create infinite paths of their own.Check out more of his photography at http://smashingpicture.com/amazing-photos-by-luka-klikovac/!
(via allthefucksidontgive)
The Blue whale in Gothenburg, Sweden
(Source : idrawnintendo)
H.P. Lovecraft and Nikola Tesla: Paranormal Investigators
Illustration by Travis Pitts :: via zom-bot
Julie Newmar’s Catwoman illustrated by Pedro Figue :: via BerolEagle.deviantart.com
The owls are not what they seem.
8-bit Black Lodge from Twin Peaks illustrated by Ashley Anderson :: via pressstarttobegin
Stormthulhu
illustration by Hillary White :: via wytrab8.deviantart.com
I’m proud to have been part of this project in its early stages (1999-2001), back when I was a graduate student in Boston. Kudos to Peter!
The most realistic and complete virtual rendition of Egypt’s Giza Plateau is now available online, allowing anyone with a computer to wander the necropolis, explore shafts and burial chambers, and enter four of the site’s ancient temples, including Khufu’s and Menkaure’s pyramids.
Engineered by software design firm Dassault Systèmes, in collaboration with Harvard University and the Museum of Fine Arts in Boston, the free application is available on multiple devices, including 3-D-enabled computer monitors and TVs, and immersive environments.
Indeed, this is not just another too-clean looking and ultimately boring 3-D virtual tour of Egypt’s famous archaeological site.
“Many 3-D models of ancient sites have more to do with fantasy and video games than with archaeology. The colors, surfaces and textures are not researched and appear quite flat or unrealistic,” Peter Der Manuelian, Philip J. King professor of Egyptology at Harvard University and director of the MFA’s Giza Archives, told Discovery News.
According to Manuelian, Giza 3D focuses on reality and reproduces one of the Seven Wonders of the Ancient World on sound scholarly data.
“Our reconstructions strive to reflect as much existing excavation data as possible, and that includes a meticulous study of ancient colors, inscriptions, textures of walls, buildings and objects,” Manuelian said.
The project draws on the work of George Andrew Reisner (1867-1942), an American Egyptologist who directed the work of the Harvard University—Museum of Fine Arts Boston Expedition at the Giza Plateau more than a century ago.
